Category: Entertainment



Warning: Spoilers within are very likely.  This contains my own attempts to interpret Braid’s story-telling as something personal to each of us.  If you haven’t played Braid through, you should experience discovering its story and gameplay mechanics for yourself.

A friend told me he’d been playing this little game named ‘Braid’ and that I really should get hold of it; he said it’s right up my street.

For a tenner on Steam, I downloaded Braid and set about discovering the most challenging platform game I’ve come across so far.  Despite no puzzle piece eluding me for more than a few hours, I call it the most challenging because, not only is the process of completing it a good challenge, but the story itself is mostly abstract.  Until we reach what seems to be the end, at least.  That feeling of revelation is rare – I’d recommend it to anyone.  I resisted the urge to look up the solutions to both the gameplay puzzles and the storyline until the end, at which point I considered what Braid was actually all about before looking up what anyone else was saying.

The Beginning
The guy we play is named Tim and he starts out as a shadow against the backdrop of a gently burning city.  We learn he is on a quest to save ‘The Princess’ because ‘she has been snatched by a horrible and evil monster.’  We’re also told ‘this happened because Tim made a mistake.’  The storyline is unveiled through storybooks you open by running in front of them, their giant paragraphs floating above your head.

If you don’t take the time to bother with the piece-meal storytelling you will miss about 80% of what Braid actually has to offer you.

The Gameplay
The gameplay takes place over six different ‘worlds’.  The game actually starts you in World 2.  It appears to be a straight forward platform adventure until you discover upon your first death that you are in complete control of time, able to run it in either direction.  Rather than be punished for your mistakes, you are given the power to learn from them, undo them, and become all the wiser for them.  Already the philosophies of Braid begins to emerge.

Apart from collecting the essential key to unlock that door blocking you from the exit, each level in each world gives you the chance to collect puzzle pieces, putting them together to form imagery based on what you read about Tim’s quest.  All of this requires messing about with the flow of time in some clever ways, and each world introduces its own laws and mechanics that help to build the complexity of each level’s solution.

The Story
There’s an actual literal story hidden until the final part of the game, but from this story the ideas presented in the clouds preceding each level build a cautionary philosophical tale, which I’m focussing on.

As the gameplay mechanics of each world build on all those previous, demanding more complex thinking in several dimensions, so does Braid’s story, and this is one of the reasons I can say that Braid can be held aloft as a champion of the ‘Games as an Artform’ concept.  Some levels require us to create parallel possibilities running simultaneously to our own, interacting with eachother to achieve progress, and wonderfully enough the storyline is doing pretty much the same.  The game we play, and what we can read in the books before each world, is a big metaphor for the storyline –  while the events of Super Mario’s adventure to save the Princess is taken as literal, we play a reflection of the layers of thought-provoking messages in Braid.  This simple cartoonish concept (rescue the Princess) overlays a reality we discover as we go on.

As I progressed into World 5 I noticed the Ouroborus theme emerge and I began to actually gain a meaningful interpretation of what I was reading. 

As I said earlier, we begin at World 2 and we’re told he’s on a quest to reach the Princess.  The backdrops to the game’s levels are Summer-like and blissful.  We’re reminded from then on that he is looking for the Princess, at all costs.  We’re told that some years ago, he and the Princess enjoyed a relationship that looked sweet and idyllic but disquieting notions murmered into his ear.  One night he picked up his travel bag and, giving one last kiss, left her.  At the beginning of World 5 (I think), we read that there was a girl in his life who he left in search of the Princess.  We’re told he didn’t even have to tell her what he was about to do, like it was mutually understood – he just picked up his travel case, gave her a kiss, and left.  During an unspecified time after Tim leaves her, she still imagines he is there each night to comfort her.  This storytelling takes place before the world in which the key gameplay mechanic is creating concurrently running parallel possibilities – what is and what isn’t, but could be.  His mistaken departure from the Princess ‘years ago’ and the departure from his sweetheart to find the Princess is exactly the same.

Ouroborus: We start the game with the city backdrop burning orange.  At about World 6, we’re told that Tim is at odds with everyone around him and he seeks that perfect moment when he is reunited with the Princess and the world shines brightly, the sweetest perfection.  And yet the point of view of the rest of the world on this event is fleeting in its optimism, giving way to the dark metaphor that it would be akin to setting your childhood home on fire, destroying all security.  This is actually of particularly sad significance to the reality in Braid’s story.  Funnily enough, I’m pretty sure the last puzzle picture is of Tim near the beginnings of a fire, and while World 2’s level backdrop was summery and blissful, World 6’s backdrop is of a gently burning city.

Ouroborus: And in the final level of the final world, we actually see the princess whose existance by now is seriously doubted.  The whole level is running backwards in time, including the soundtrack and every sound effect, even while we are running forwards – but which is actually running backwards in time:  the world or Tim?  She’s running from the ‘evil monster’ above us, who has also initiated a wave of destructive fire rushing upon us while we’re running to keep up with her.  The two of you pull levers that open doors in eachother’s half of the level, essential teamwork for both the Princess and us to escape.  We reach the end, we’re in arms reach of the Princess… and then we have to run time backwards to progress, but Tim himself is now running in the direction of time akin to the rest of the world – a corrected perspective.  The princess and he run back towards the beginning of the level, and now it looks like she’s trying to trap Tim, close open doors rather than open the way for him.  I thought this was most clear (and was the first moment I realised what was actually happening) when what before was her covering a pit for me to cross now looked like a pit she was opening for me to fall into, but failing.  She runs leaping into the arms of the what we thought was the ‘evil monster’.  Turns out Tim is no hero after all.  Tim goes through the door back at the start of the level, and he emerges in front of a gently burning city.  Not only does this make clear that Braid has been running backwards in time (something I didn’t pick up on as fast as some others, it seems), but the endless loop theme is also made stark.

It makes absolute sense that the key gameplay tool of Braid is the reversal of time, because I believe Braid gives us warnings about incorrect perceptions of our own personal timelines – warnings about dissatisfaction.  We’re told that, during Tim’s quest, he revisits memories of his time with his parents in his childhood, memories of his awkwardness in higher education.  Almost his entire story involves his memories, revisiting past events as if physically re-experiencing them, using his memories as a protection against his present; never forgetting his impossible quest for his perfect prize – the Princess.  For you and me, she represents the perfect ideal.  Whether it’s the perfect relationship, the perfect job, the perfect life, it doesn’t matter.  Tim has always wanted what he cannot have – one of the last stories we are told about him (funnily enough, one of the earliest events in his life)  is from when he a very young child, wailing for his mother to buy him some sweet-looking confection behind the glass of a shop window, only to be told "No Baby, maybe when you’re older." 

I believe Tim is absorbed by doubt and discontentment fueled by this desire.  The fact he leaves the girl who loves him to find the Princess, and remembers leaving the Princess in exactly the same way, and that he is living in an endless loop, tells me this could actually be the same event.  At the end of the game we’ve discovered that what he believed was a
noble quest was actually an obsession, stalking something he can, or
should, never have.  In his obsession for the perfect ideal, he finds uncertainty in what he already has in life – a wonderful relationship with a girl who understands him – and destroys it.  Perhaps a lost chance at happiness that he is endlessly trying to restore. 

Epilogue
Turns out, there’s a story after all.  It takes a little work to discover it all in the Epilogue, but in doing so we realise the sombre truth.  One of the pieces of the epilogue story contains what appeared to be a few quotes from other sources, which I Googled – and in so doing confirmed the theory that this was a story about the quest to make, and the ramifications of, the atomic bomb.  There may be naysayers of this idea but it’s very clear once you read all the text available in the Epilogue level.  That great wall of fire in the final level probably has some significance!  If you want to find out more about this and read more specific interpretations of each world, check out this further reading:

This well produced article: The Story of Braid by XG3
There’s also this well constructed forum post at rllmukforum.

So what do I reckon Braid is telling us on a personal level?

Blinded by a conviction that there is something greater to be had, something better in store, we risk losing far more.  More often than not, when we can actually reach that unreachable star that we think is the key to happiness, the opposite is true and the sacrifices we made to reach it are made unavoidably clear.  By then, it’s too late.  I think Braid’s message is to put away the childlike obsession with that which we don’t have and to recognise what we have right now – learning contentment with what is, rather than putting all our efforts into what could be.  Else, we risk trapping ourselves in the endless cycle of trying to reach the unreachable, over and over and over, and never being happy as a direct consequence.

In short, Braid is the longest depiction of the phrase ‘The grass is always greener on the other side’ that I’ve experienced to date!

The day Darth was bored



While we’re on that subject of Lost, and as we ARE near the end of locating all video fragments, I figured it might be helpful for me, and maybe others, to list the fragments in the order that makes sense to me thus far.
 
This is not categorically how it should be ordered, just what seems to be the best order to me.  I’m still uncertain on the placements of a couple of these…
 
1. ohge
    Logo fades in on orientation video: THE DHARMA INITIATIVE (c)1975 The Hanso Foundation
2. zy6c
    Text fades in: DHARMA ORIENTATION
3. 4kvklaydm0
    Alvar: "I’m…"
4. tribalwars
    Alvar: "… Alvar Hanso."
5. gmx18bcj
    Alvar: "If you’re watching this film, you already know and have worked with Gerald and Karen DeGroot, …"
6. a0y8
    Alvar: "… founders and masterminds of the DHARMA initative.  By now, you also know there are many research goals for our joint venture."
7. ku12pb5lv7
    Alvar: "What you may not know is why we have assembled the DHARMA initative."
8. 90vdhohu
    Alvar: "Why we have assembled the brightest minds in the world and given them unlimited funds and access."
9. 7hkbh
    Alvar: "As with all you’ve already been told, you are bound by your honour and commitment to keep what you are about to hear a secret."
10. 7ti
      Alvar, to footage of a tropical beach: "In a few weeks, after your induction, counselling and survival training, you and your colleagues will be shipped to a top-secret facil–"
11. ing93a11ro86
      Alvar, to footage of two DHARMA logos (Pearl and Swan): "… and we have constructed several stations on the island, …"
12. r3pux4
      Alvar, to footage of people setting up: "… Underground laboratories with the facilities you will need to do your research with optimal expediency."
13. esj4x6ebnc
      Alvar, to footage of helicopters: "All of the support you will need, including regular medicine and food drops, will be made in perpetuity."
14. 3zgt
      Alvar, to more island footage: "The precise location of the facility is known only to myself, …"
15. 1ey8azczna2
      Alvar, to more island footage: "… The DeGroots, and a few high-ranking members of my organisation."
16. vix7zxt97
      Alvar: "Why all the security?  All the secrecy?  The answer is simple."
17. zftlzago014h
      Alvar (rather over-dramatically): "Your research is intended to do nothing less than save the world as we know it."
18. xigz2y10s2
      Alvar, to footage of war: "In 1962, only [thirteen] years ago, the world came to the brink of nuclear war.  The United States and the Soviet Union almost fulfilled the promise of Mutual Assured Destruction; a promise they continue to foster through a destructive cold war."
19. m6xy398
      Alvar: "After the cuban missile crisis, both nations decided to find a solution.  The result…"
20. e2ll1z5e
      Alvar: "… Was the Valenzetti Equation."
21. 88ch
      Alvar, to footage of U.N. meetings: "Commissioned under the highest secrecy through the U.N. council, …"
22. 750nzf8x
      Alvar, to footage of U.N. meetings: "… The equation is the brainchild of the Italian mathematician Enzo Valenzetti."
23. 89rmcocdc6d
      Alvar, to footage of Valenzetti?: "It predicts the exact number of years and months before humanity extinguishes itself; …"
24. chocolates
      Alvar, to a collage of disaster: "… Whether through nuclear fire, chemical and biological warfare, conventional warfare, pandemic, overpopulation…"
25. rxmhjh9y
      Alvar: "… *video jump* its results are chilling, and attention must be paid."
26. rgmr
      Alvar: "Although the equation has been buried by those who commissioned it, *video jump* …"
27. 56lhzjdcl7a4
      Alvar: "… panic, it’s always been my belief that we ignore warnings at our own peril.  And thus, the DHARMA initiative was born."
28. e82kni8l
      Alvar, while the acronym DHARMA is spelled out for us on screen: "DHARMA is an acronym for Department of Heuristics and Research on Material Applications."
29. 3gtvi0m11
      Alvar, while the acronym DHARMA is spelled out for us on screen: "It also stands… for the one true way, …"
30. 5be
      Alvar, while the acronym DHARMA is spelled out for us on screen: "… And through your research, you will help human –."
 
The last video fragment could go afterwards, here!
 
31. xqgrmh
      Alvar: "Only by manipulating the environment, by finding scientific solutions to all of our problems, …"
32. 7c8r
      Alvar: "… We will be able to change those core factors and give humanity a chance to survive."
33. gz2i
      Alvar, to footage of a transmitter tower: "A radio transmitter has also been erected on the island …"
34. vaccine
      Alvar: "… Broadcasting in a frequency and encryption known only to us."
35. v4umma
      Alvar: "The transmitter will only broadcast the core numerical values of the Valenzetti Equation."
36. pkdbah7j
      Alvar: "When, through your research, you manage to change the numerical value of any one of thes factors…"
37. gmiwrlhhnhm
      Alvar: "… When you have created, through science, that –" *static*
38. rrgyxs
      Alvar: *static* "… we will know that the one true way has been found."
39. kcqbmli6
      Alvar: "That is the work to which you have committed yourselves;  Change the core values of the Valenzetti Equation, and you will change the course of destiny."
40. 4r19y0uxb6y
      Alvar: "The fate of the human race is in your hands."
41. fvh7n
      Alvar: "Thank you… and, Namaste."
      Text appears: (c)1975 THE HANSO FOUNDATION
42. ig3x
      Zoom out of a TV displaying the final part of the orientation film, and see Mittelwerk in front of a group of seated people.
43. 44ku2vkq
      Mittelwerk: "We all know what happened.  The DHARMA Initiative failed, …"
44. zr2ji
      Mittelwerk: "… And in spite of every effort of The Foundation, we are gripped in the tyranny of those six numbers."
45. narvik
      Mittelwerk: "We have tried to change those values by manipulating the environment in many, many ways."
46. 4ho
      Mittelwerk: "We have done our level best, and yet…"
47. 2ng39z
      Mittelwerk: "… This inscrutable Equation keeps bringing us back to the numbers."
48. vou8vpnps5x
      Mittelwerk: "Now, we have to take radical action."
49. vdados7yre0
      Mittelwerk: "I just want to tell all of you that I trust you to do what is best."
50. 25kocjs6s6
      Mittelwerk: "The villages of Fallam (sp?) and Vitualami (sp?) have allowed us to test our vaccine on them."
51. tropics
      Mittelwerk: "They think they’re infected with a cirus carried by the local Macaques, …"
52. 0uj2
      Mittelwerk: "… And they believe we are bringing them the cure."
53. nz59
      Mittelwerk: "So, when you go in, you have to keep up the story."
54. 748l
      Mittelwerk: "You know it by heart – Don’t waver."
55. 354g8
      Mittelwerk: "When the deaths begin, you must comfort everyone with compassion and empathy, …"
56. 307l97bdb9
      Mittelwerk: "… And the bodies of the dead must be brought to this station immediately for full genetic workup."
57. xwzw
      Mittelwerk: "We must be absolutely certain we are hitting precise genetic targets…"
58. pfkab5qxk
      Mittelwerk: "… We have engineered into the virus."
59. flho6cum181
      Mittelwerk: "The optimum mortality rate is 30%."
60. nanite
      Mittelwerk: "Our operatives at the VIK Institute have verified this figure."
61. irz7
      Mittelwerk: "If more or less people succumb, we have failed."
62. oudw
      Mittelwerk: "We need not take any more lives than absolutely necessary."
      *Geeza raises hand*
      Mittelwerk: "Yes."
63. frxruk9tq
      Geeza: "Tom… these are people, innocent human beings, and we’re just –" 
      Mittelwerk: "If you knew, with mathematical certainty, that you could end all famine, war and poverty… what would you do?"
64. ve5smc
      Mittelwerk, after a pause: "Exactly.  You’d find the best way to get it done; precisely, surgically…"
65. theflashlight
      Mittelwerk: "… Without allowing for any more suffering than is absolutely necessary." *Mittelwerk sighs*
66. bax5oux8t
      Mittelwerk: "It is not fair that innocents have to die so that we can perfect this virus."
67. gllv8b
      Mittelwerk: "But I promise you, someone is going to help."
68. quarantine
      Mittelwerk is distracted by the way-too-obvious glare on his face: "Is there something reflecting… in the back?"
      Cameraperson (Rachel Blake) pegs it.
      Mittelwerk: "Someb… Somebody grab her!"
69. 5xw3o
      The sequence following, featuring Rachel getting caught.
 
The last video fragment could also go afterwards, here!  Might help explain how this video got out and how she’s able to email the masses if the Hanso lot finally captured her.

I’m a fan of lost.  I’m a fan of The Lost Experience.  Matt The Pale’s glyph page contains a link to this very handy tool for you glyph hunters… shame I’m blogging it only when the hunt is practically over, but what are you gonna do about it?  I thought so.

Quote

Lost Experience – Fragment Checker

For those of you who get tired of checking the HansoExposed.com site to see if new fragment codes have been activated, I wrote a little app to check the xml file found at http://www.hansoexposed.com/xml/statistics to see if any new codes have been released. You can download it here. Check it out and let me know what you think. If anyone finds a bug or has problems with the application, email me at cubeberg@gmail.com.

The Porsche


A Londoner parks his brand new Porsche in front of his workplace to show it off to his colleagues. As he’s getting out of the car, a lorry comes speeding along too close to the kerb and takes off the door, zooming off as if oblivious.
 
More than a little distraught, the Londoner grabs his mobile from its hands-free perch and calls the police.  Five minutes later, a policeman arrives.  Before the policeman has a chance to ask any questions, the man starts screaming hysterically.
 
"My Porsche, my beautiful midnight blue Porsche is ruined!  No matter how long it’s at the panel beaters, it’ll simply never be the same again!"
 
After the man finally finishes his rant, the policeman shakes his head in disgust.
 
"I can’t believe how materialistic you Londoners are," he says. "You lot are so focused on your possessions that you don’t notice anything else in your life."
 
"How can you say such a thing at a time like this?" sobs distraught victim.
 
The policeman asks, "Didn’t you realise that your right arm was torn off when the truck hit you?!"
 
The Londoner looks down in horror.
 
"No, no, NO!" he screams in anguish… "Where’s my Rolex?!"

Just took an online character quiz inspired by the Matrix films, and got this sweet result. 🙂
 
" You are Tank, from "The Matrix." Loyal till the end, you spare no expense in ensuring the well-being of others."

Just for fun, try it for yourself: http://quizilla.com/users/trinitykills/quizzes/What%20Matrix%20Persona%20Are%20You%3F/

 

 


"Now you stay out here and think about what you’ve done!"
"Outside the interview room, only one applicant remained to fill the Roadworks Team vacancy…"
 
 

Seems like a good idea to me, if I or anyone I know takes a photo worthy of such a competition, let’s open it up to the world!
 
So here is a picture taken of sunny Strood’s muddy river bed when the tide is out, between the business park and the all-new Morrisons.  Here are some we’ve come up with:
"Stand back, give him some room!"
 
"First rule of cone club…"
 
"And stay down!"
 
"And if you look to your left, you’ll see the ‘Wandering Cones’ reinactment of the Normandy Beach landing, led by Colonel Taper…"
 
"In other news today… the local Cone Base Jumping Club mourn the loss of one their members whose ‘chute failed to open when jumping into the empty creek in Strood."
 
"The Cone Archeologists Expedition unearth an ancient figure, amazingly preserved by the mud and silt of Strood’s burst river bank."

Talk Like Yoda Day!


My Yoda-Speak Generator may have a real use yet… for Star Wars fans are trying to rally support for an annual ‘Talk Like Yoda’ day.  As one of them aptly put it – what have pirates got that Yoda hasn’t?  Show your support today and don’t forget Talk Like Yoda day on May 22nd!
 
I can’t seem to use the entry’s permalink as a trackback so here’s the link:
 
 
The Yoda-Speak Generator was recommended as a tool for supporters to use to learn the ways of the little green wise one, which chuffed me to bits, for as the ‘Talk like Yoda’ day campaigner stated, "He doesn’t just talk backwards."
 
Since I updated the page to record visit numbers and display the latest Yoderising, it’s been used 677 times.  I think it’s only been a few days, and I regularly get one or two reported inputs that don’t yodarise as well as they could, so it looks like it’s being used.  The Yoda-Speak function is now also available as a SOAP web service.
 
Everything is proceeding as I have foreseen…

Episode III


Star Wars, Episode III: Revenge of the Sith was released in the UK today, so out I went and snapped it up like an eager puppy.  Despite the disappointments of the new trilogy for most people, I still think they are great films to be entertained by if you just allow yourself to be entertained by them. 
 
There are many great about the Star Wars films, and one of them is that they’re accessible to all people.  There’s little in them to offend anyone, except perhaps for some of the acting. 🙂  The important thing to focus on is the drama, the thrills and the tragedy of the central storylines and particularly the compelling life story of our favourite villain – Darth Vader.
 
As I said, I bought it today.  I was in a bit of a rush but I wanted to watch the end of the prequel trilogy once more from the moment Anakin and Obi-Wan lock sabres.  I still think the final sequence of the rising of Darth Vader is surprisingly moving.  John Williams has musical themes for almost every major character in the Star Wars movies, and Vader’s is particularly famous.  However, the choice not to use that during Anakin’s first minute in the cyborg suit, instead opting for a powerfully emotive score, catches me off guard every time.